Update Log

 LATEST:  Exoria v.0.0.9.6 Update >Fix cases where spells would not aim properly.

>Fixed ardente RMB

>Ardente RMB now does more damage

>New effects for health potion

Updates between v.0.0.9.5 and v.0.0.9.6 >Fixed people not being able to join and some bugs

>Fixed all monk lives

>Ardente RMB damage fixed in new servers

>Added potions, and some minor bug fixes.

>Talk to Isaac. It's not the shelf anymore btw

Exoria v.0.0.9.5 Update  Acryius 

>New Priest Trainer

>All healing spells now belong to priests only.

>New Priest spell: Rivivere

>New Priest spell: Smite (Light Cast)

>Lowered amount of priest healing, scales properly.

>New Mage Trainer

>Ardente now has Light / Heavy cast (ERC)

>New Mage Spell: Vento (LMB, RMB)

>New Quests Skills now cost more souls

>Your character now wheres his own T-Shirt / Pants in game

>Magic now scales more intensely

>Added Mana Escape (Q while being hit will get you out of hitstun)

>Armor Mostima / Nighthawk nerf now implemented

>Other armors slightly buffed

>Troll health slightly increased

>Added Golemite

>Fixed projectiles going in the wrong direction when firing.

>Fixed Magic not scaling prorperly

>Disabled Item dropping

>Cleared Inventory, because of dupe

 Jealuscious 

>Visual Rework for Pirate

>Visual Rework for Monk

>Visual Rework for Vyr

>Visual Rework for Bandit

>Visual Rework for Explorer

>Visual Rework for Fighter

>Visual Rework for Hellforge

>Visual Rework for Paladin

BALANCE PATCH VITALITY

>Returned vitality SP back to all players. Vitality is now soft capped around 400 HP

SPEAR

>Spear [SHIFT + LMB] will no longer knockdown opponenets, resulting in longer combos

>Spear Speed increased from .9 > 1.02 Increased damage on the final hit of SHIFT LMB

>Shift RMB hitbox increased, with a slight speed / damage increase

FIST

>Adrenaline now changes triple kick into a barrage

>Shift + RMB now always resets combos

>Fixed a bug where you couldn't jump after sweep kick

>Fixed a bug where you could swing during hit stun with adrenaline

HAMMER

>You can now turn while using heavy crush

>Cyclone animation speed increased 1 > 1.2

DAGGER

>Reduced damage on critical strike Exoria v.0.0.9.4 Update >New Racial Abilty: Light Speed (Still working on effect)

>Monsters should no longer have the ability to mana fly.

>Rework for Destroyer Armor

>Rework for Nighthawk (Old version is back)

>Rework for Mystical Lippin

>Rework for Rogue Armor

>Rework for Wizard Armor

>Rework for Priest Armor

>Rework for Yonko Armor

>Rework for Admiral Armor

>Rework for Hollow Knight armor ( Removed cape )

>Added scarf drip back to Mostima

>Added Dodge Trainer (hopefully this works)

>Lowered Base Fist base damage 5 -> 3

>Brawlers now have unique fist combat

>Lowered Spear Speed

>Buffed Dagger Speed

>Evasion now plays sounds

>Any account less than a year old auto-rolled to sar

>Activating Racial Abilities automatically deselects tool

>New heal effect

>Race Rerolls now available

>Strength Builds now scale more intensely

>Defense max soft cap raised

>PVP No longer tags players

>...? Updates between v.0.0.9.1 and v.0.0.9.4 >Removed some unnecessary foilage, terrain water, clouds, and nighthawk.

>Player collision also re-enabled.

>Fixed godwyn abuse (Insta-kill)

>Paladin armor now buyable

>Mystical Lippin now buyable

>Fixed cheeks on paladin armor

>Fixes for boss room

>Rework for mostima and Iron Plate

>Low end mode

>New Dash Trainer

Exoria v.0.0.9.1 Update >Turned off player collisions for now, this should stop monkeys from flinging people

>Players who die while not in combat, now don't lose lives!

>Fixed a ragdoll bug

>Rewrote the dungeon system a bit, 2 bosses shouldn't be possible now HOPEFULLY

>fixed a bug that broke dungeons

>Fireball no longer kills players

>Fixed a math floor problem with essence / coins

>Magic now does damage

>New Hammer Skill Cyclone

>Hammers 3rd light attack reduced start up

>Hammers heavy attacked hitbox fixed

>Hammers Heavy crush hitbox fixed

>Blood Stream now works for all weapon types

>Relentless now works for all weapon types

>Lowered sensitivity... Again .3 > .125

Exoria v.0.0.9.0 Update >Lowered Camera sensitivity to .5 > .3

>Added new Mob: Pirate

>Added new Mob: Captain Mitchell

>Added new Mob: Ghoul

>Added new Mob: Bandit

>Mass heal spell (Guarire) reduced healing from 85 > 45 Guarire / Cura now scales with faith properly

>Priest armor healing bonus increased from 15 > 60

>Fixed a bug where attacking a player near a mob cancels the attack

>Fixed a bug where the client would lag from too many prints.

>fixed mobs flying in new servers

>Added an Arena where you can test PVP

>Fixed a bug where Godwyn gave 15x more exp then he should have

>godwyn gave 2k exp per when he should have been giving around 300 per

>Increased EXP Growth from 1.3 > 1.6

Update between v.0.0.8.7 and v.0.0.9.0 >Added bonfires that save your location when activated ds3 style

>Finished Striker specialized armor

>dungeons should be fixed

>New mobs and more quests later today

>fixed a bug where leaving / dying in the dungeon broke it

>PVP disabled until arena is added, so no murdering new players Exoria v.0.0.8.7 Update >New Spell Terra

>New Spell Ghiaccio

>New Spell Vento

>New Spell Grand Fireball (Ardente RMB)

>New Spell Illuminaire

>Added Notes

>New Pirate Outfit

>Fixed a bug causing the hitbox of projectiles not replicating properly when hitting a target

>Getting "Knocked / Ko'd" with a heavy attack will now ragdoll you onto the floor

>A light attack will just put you in the down animation

Exoria v.0.0.8.5 Update >New Pikeman skill: Diver

>New Pikeman skill: Spear Vault

>New Pikeman skill: Dead Angle

>New Fighter skill: Counter

>New Fighter skill: Rising Slash

>New Brawler move(s)

>Added Dexterity Crystal (0/50)

>Added Strength Crystal (0/50)

>Added Faith Crystal (0/50)

>Added Intelligence Crystal (0/50)

>Added Defense Crystal (0/20)

>Added Mana Crystal (0/10)

>Mana Regen is now 10x Slower, but you can gather mana with G

>Fixed a bug which caused the player to move very fast during Pikeman's Driver

Update between v.0.0.8.1 and v.0.0.8.5 >Starter weapons redesigns finished

>buying weapons work

>retouched all hammer light / heavy attacks

>You can now also respawn when at 0 lives

>All weapon welds working properly

>5 new trainers

>base classes are now working properly

>Updated colors for titles and levels.

>New ambience / music system

>Game should run a lot smoother in certain areas now

>Fixed a couple bugs with the boss / dungeon system

>Bosses should now only target people who queued up in boss room

>New boss is done and just saying if you thought the troll was hard good luck

>UI Overhaul

>Fixed a bug causing cambions being a weird color

>new UI looks a lot better

>Fixed dialog breaking

>added new visuals for leveling

>Fixed hammer hitboxing

>Fixed dungeons not teleporting players

>Enemies now despawn after traveling a certain amount of distance

>4 New enemies, 13 new starter outfit color / variations

>Finished the armor buying system, will prob make a couple more mobs then quests

>Finished pirates, and finish kill quests for Goblins

>Mobs are also a lot harder now

>also added ragdoll and added ragdoll to mobs.

Exoria v.0.0.8.1 Update >New orc mob

>Rolling / Dashing makes you enter the walk state

>You don't regen stamina while sprinting

>Fixed a bug which caused 0 hitstun during certain actions

>Mana colors are more randomized

>Mana is harder to get now

>Fixed an XP bug where levels weren't displaying correctly

>also fixed the bug where you could level like 30x from overleveling

Exoria v.0.0.8.0 Update >Heart Crystals added

>Heart Crystals can be used up to a maximum of 100 times. (1 Heart Crystal = 1 HP)

>Heart Crystals have a rare chance of being dropped by mobs

>New Torch Item

>You now get 10 stat points per level

>3 New starter armors

>You can now have 3 artifacts.

>New Racial Ability: Blood Stream

>New Racial Ability: Relentless

>Racial Abilities Now unlocked at level instead of on spawn.

>Sar new passive: Life Flare

>Alphein new passive: No Stranger to pain (Permament 8+ Defense)

>Alphein new passive: Better Constitution (MaxHealth is increased by 2%)

>Alderian new passive: Noble (10% Magical and Physical bonus damage)

>Eska new passive: Elementally Sound (20% all magic resistance)

>Okavian new passive: Aether Foundation (5% less mana cost)

>Cambion new passive: Lightning Resistance (100% Lightning Resistance)

>Blocking now has proper end lag (.2 seconds)

>Lowered amount of mana gained from intelligence

>Increased Mana regen rate

>Blocking now takes stamina

>Slightly lowered stamina regen

>Criticals Added

>Heavy Crush damage increased 40 > 45

>Intelligence now gives 1 Point of mana, instead of 2.

>Vitality now gives less regen

>Fall Damage added

>Made a system for bound items (Magic, Transformations, Skills, Etc)

>Fixed a damage scaling bug Fix a bug where the dungeon wouldn't end properly.

>Fixed a bug where you could get mana twice

>Fixed a bug where you didn't lose items on death.

>Fixed welds on some items.

>Fixed a bug where ragdoll wasn't working properly

>Finished new mob systemNew troll smash attack

>New mob system is working and should run a lot better than the old one

>Mobs will now just focus on the nearest player and not just the same person

Updates between v.0.0.76.6 and >Race Passives for Sar, Alderian, Alphein, Okavian, Cambion, Eska added

>Criticals added

>Updated damage system to calculate 12 new stat types

>Fireball is working

>Mana Shield

>Fireball has a bigger explosion

>Dexterity now increases attack speed

>Making critical chance and some sword changes

>2 new spells

>You can now knock players

>You can now kill players

>Mobs can now execute players

>there are 4 Signs with magic (E, R, C, V)

To cast spells you need to unlock the spell, and also cast the spell with a key sequence

an example would be..

Lesser Fireball: E, R, V, + LMB

More intelligence = faster cast signs

>Fixed a bug where the player couldn't do actions anymore after pressing certain inputs

>Paradise Pillar model finished

>Silent bell model finished

>all 5 god hearts designs finished

>bosses will drop those artifacts / relics

HOWEVER the drop rate will be extremely low, only because its the first area

>Cooldowns added

>elevators work now

>dungeons exp is distributed by party members, bosses also get increased HP depending on the multiplier

>You can solo a boss, and get 1600 Exp

2 Players = 1120 Exp (-30%)

3 Players = 960 Exp (-40%)

4+ Players = 800Exp (-50%)

>Made Leveling harder

>Guild hall interior and inn done

>Remade port blue 100% done, couple of new areas new places to explore

>Enemies should no longer mana fly

Exoria v.0.0.76.6 Update >Visual revamp for blazing strike

>Visual revamp for triple strike

>Visual revamp for accelerate

>Blazing Strike upgraded version for knight completed

>Fireball for Magic Knight completed

>Ice Spikes for Magic Knight completed

>Dagger moveset revamped

>New Mana skill

Update between v.0.0.66.1 and v.0.0.76.6 >Dagger remake done and 3 new skills

>Swimming fixed

>Added GP (guild points), you get GP by completing quests, the harder the quest, the more GP, Quests will be ranked from F Class to S Class quests

Exoria v.0.0.66.1 Update

>Quests system is now working

>Quests automatically update, telling you the next step of the quest.

>Changed Icon for "Lives / Hearts"

>Server Age / Server Version added on the bottom left

>Replaced all weapons with a newer version Remake of sword animations finished

>Finished ambient system when entering / leaving an area

>Added head movement, working on replicating it to clients.

>Enos Gowdy added

Update between v.0.0.61.1 and v.0.0.66.1

>roll flinging brought back

>Evasive dash nerfed, 90 force > 50 force

>made parrying harder (.5 > .25 time frame)

>chat function for NPC's, they'll tell you some basic dialogue. Each NPC has different stuff they'll spew out

Exoria v.0.0.61.1 Update

>Fixed a couple bugs with merchant

>Ragdoll should now be working properly, with the last attack applying the newest ragdoll duration

>Dagger is now working

>4 New skills for dagger

>Nerfed based damage for dagger from 7 damage --> 5 damage

>Ragdoll with short durations (Sweep kick, ankle cutter) now pick you up from the ground and stun you

>If you're in the air and not grounded, you can get hit by any attack while ragdolled

Updates between v.0.0.52.2 and v.0.0.61.1

>Trinkets system finished

>2 new monsters

>New dodges made, going to make a trainer that can teach the dodge to all classes

>Some new effects

>Increased turn speed in general

>Stat points work and save but do nothing

>Vitality, Strength and Dexterity work as they should

>Merchant / trinket selling

>Made changes into striker, giving it one more skill and some slight changes

Exoria v.0.0.52.2 Update >Guard Break Effect added

>Unlock skill effect added

>Punch effects added

>Hit Large effect added

>Slash effect added

>Impact effect added

>Max cap speed is 1.45x the original

>Sweep Kick now gets faster with attack speed

>Added triple kick

>Triple kick DOES not change with attack speed

>Endure should now work properly, hurray...

>Fixed a bug with spear, that gave it lingering hitboxes.

>Fixed a bug with hammer that also gave it lingering hitboxes

>Hammer now moves slow when swinging

>Spear now moves slower, when swinging

>Sword moves at a moderate pace

>Fist keeps same walk speed

>Added Deep Wind Cut

>Added Blazing Strike

>Added Thrust Kick

>Nerfed Hammer damage for Light attacks 1 and 4, from 9 damage --> 4 damage, nerfed Light attack 2 and 3, from 15 damage ---> 12 damage

>Nerfed spear damage in general (Spear Light attack #5 literally did 15 damage, nerfed down to 9)

>Nerfed Sword damage slightly>Buffed fist standard heavy from 8 damage ---> 11 damage

>Uppercut no longer exist

>Added a healing pad, so you can test combos and stuff, without waiting 4 minutes to heal

>New hitbox system, no more missing attacks

Exoria v.0.0.52.0 Update >New skill Shoulder charge

>New skill Heavy Crush

>New Skill Endure

>New Skill Driver

>New Skill Dead Angle

>Added stat points

Updates between v.0.0.45.0 and v.0.0.52.0 >All hammer skills completed

>Level now shows properly

>Hammer completed

>Added an uppercut skill to brawler

>Reworked the combat system

>Finished some ruins, making another castle

Exoria v.0.0.45.0 Update >New visual effects for guard breaking

>New visual effects for slashes

>New visual effects for punches

>New visual effects for perfect blocking

>New visual effects for Parrying

>Added status effects for poison and burning.

>New Map

>Added Bronze ore

>Added Iron ore

>Added Adamantium ore

>Added Bluesteel ore

>Added new mechanic, perfect blocks.

>Added "Magic" Players can now enable Offensive / Defensive Auras.

>Added critical attacks, They have a special sound effect and the visual effect turns purple

Updates between v.0.0.38.0 and v.0.0.45.0 >added a church and 1 new house model

>Fixed a bug where leveling wouldn’t loop properly if you leveled twice

>leveling works and troll finished, no progression yet tho (levels don't really do anything but stats)

>fixed a small bug that would play the hit sound while not being hit

Exoria v.0.0.38.0 Update >Parrying is now a bit easier (.4 > .6 window time to parry)

>You can no longer block attacks / parry attacks that are behind you.

>You can no longer block attacks by spamming "F"

>You no longer spawn with your own face decal.

>You now spawn with a random eye, and a random mouth.

>Added 20 different mouths types. Added 3 different eye types.

>Characters can now get scars on their face.

>Your eye color is your mana color

>4 new armor sets New combat tag framework

Exoria v.0.0.36.1 Update >Fixed a small visual bug causing the player to run while flinching

>Blocking now has end lag when getting hit, making the player respect the attacker more.

>Rolling Iframes decreased from .65 to .35

>Someone has unlocked the adrenaline ability

Exoria v.0.0.35.1 Update >Added 2 new Npcs

>Fixed an animation cancel bug.

>Fixed a rare bug that could cause you to run backwards

>Fixed a bug that could make it so you could run and block

>Fixed a bug that allow you move / use skills while typing

>Finished the skill framework

>Re-worked visuals / sound for NPC UI

>Added Name, Title, Level to the Interface Added Health, Stamina, and Mana.

>Changed lighting

>New weapon: Hammer

>Brawler Completed

>Decreased start up frames for some fist moves

>Added a couple more houses to Blue bay / port blue 1 Easter egg

>Increased roll IFrames, from .5 to .65

>Rolling no longer gives Iframes for the entire hitboxes duration.